söndag 20 oktober 2013

Board game meeting #4

A full day of board game design.
Starting at 9 am, I ran a bit late, but we where all set up at 9.15. So no greater harm done!

Today's main mission: Get the core system running.

Other topics:
Alignment,
Weakness vs Alignment
Playing against the game,
Ingame choices, clear vs diffuse;
Coordinate system?
Item system,
Terror,
"overkill penalty" (Terror),


Core system

We used 4 sheets of the tileset template as a board game.
The initial thought was to start test on one of these, but it was just to small.

Movement system

Iteration #0
Place start tile somewhere in the middle.
Start with a small deck.
Use some kind of piece and start moving around in turns.
Remove tiles, out of character "visual range".
Find exit.
Make up necessary rules as we go.

Iteration #1:
Calculate the minimum amount of cards required to play the game, based on amount of players.
Expand the number of cards in the deck.

Iteration #2:
Reshuffle trigger changed from "every game round" to "when draw pile depletes".

Iteration #3:
Exit tiles placed in discard at start of the game.

Iteration #4:
"Visual range" mechanic defined propperly.
Marking tiles with usage for number of players.

Iteration #5
Tiles around starting tile will be removed like other tiles.
Tiles around exit tiles will be removed like other tiles.

Food system

A food/energy system should be implemented. Daniel says this will give the game a time aspect. I agree.
Thus far the only thing you do is walk around in a cave, splitting up, exploring, finding the exit, and that's it. There is no collaboration between players yet.

Iteration #6:
A character card is implemented containing a meter ranging from 1-10, with an indicator.
Every character is given 1 food ration, when consumed replenish 2 food/energy on character card meter.
Every turn, players energy/food meter is drained by 1.

Iteration #7
Character card meter is expanded from 10 to 20.
Food tokens are pick-up'able from "food rooms" in the cave.
Character can carry unlimited amount of food.

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